Devlog
- October 11, 2023 by Developr_dale#3D, #dynamic-difficulty, #Low-poly, #Mental Health, #Short, #Singleplayer, #Third Person, #Top-Down, #Unreal EngineHello there, I’m “Developr Dale”. I’ve been working on Kill Our Demons (I’ll call it KOD here and there) for sometime now. The game started initially as a demonstration for my university dis... Continue reading
- August 31, 2023 by Developr_dale#3D, #Top-Down, #Dynamic Difficulty, #Unreal Engine, #UE4, #UE5THE MASTERS OF FATE #devlog6 “Oi.. Stranger” said the strange man in the park, suspiciously looking around. I wonder what he’s up to. We’re back! The summer has been a blast. Since the last up... Continue reading
- January 20, 2022 by Developr_dale#KillOurDemons, #Unreal Engine 4, #UE4, #Mental Health, #ActionWelcome to the OUR phase. And here we go… A lot has changed since the alpha release. Alpha was the foundation but not only have we added the first floor and safety structures, we’ve expanded a lit... Continue reading
- October 26, 2021 by Developr_dale#Action, #unreal engine, #3d, #top-down, #feedback review, #UE4, #indiedev, #gameHey everyone, firstly, I appreciate all the feedback. Good or bad, feedback is feedback. I’ve loved seeing people enjoy and hate my game, it’s driving me to creative places I haven’t been at bef... Continue reading
- October 14, 2021 by Developr_dale1#Unreal Engine, #Top-Down, #3D, #action, #gamedev, #indiedev, #indiegamesHey everyone, when I first started developing Kill Our Demons (KOD), I was really excited about getting stuck into a new project and looked forward to the buggy first prototype (as always). Trusting t... Continue reading