Kill Our Demons
A downloadable experience
Embrace the cathartic journey through 'Kill Our Demons,' a gripping experience that blends action and introspection. Engage in intense battles against inner struggles personified as demons while navigating a visually stunning, low poly, immersive world. Uncover the emotional depth of each confrontation, using strategic combat mechanics to overcome personal challenges.
KILL PART ONE: THE MASTERS OF FATE
#1 - Bugfix released on 09/09/23.
#2/3 - Controller Compatibility and Character Selection on 26/09/23.
#4 - New Settings Menu on 17/10/23.
#5 - Bugfix2 released on 24/10/23.
#6 - Halloween Update on 29/10/23.
#7/8 - Sprint Animation & Language Options on 15/11/23
#9 - Bugfix3 released on 27/11/23.
#10 - Dynamic Lighting on 15/12/23
#11 - Winter Update on 22/12/23
Controls / How to Play:
The controls are listed on the UI after the main menu:
- WASD is for movement
- Arrow Keys is for look rotation and forward/backward.
- Q / E is for equipping primary / secondary tools
- Escape to pause game
- Left Shift / V for sprinting
- Left Click / Spacebar to attack/use tools
- Backspace to drop weapons/tools
- Hold H to view game info
Background Information:
This game is currently in BETA. This game is for the gamers struggling, surviving or contemplating with life. This is for people who don’t wanna be here anymore. This game is for everyone battling demons.
No crunch took place during development!
Status | Released |
Release date | Aug 24, 2021 |
Author | Developr_dale |
Genre | Action |
Made with | Blender, Paint.net, Audacity, Unreal Engine |
Tags | 3D, dynamic-difficulty, Low-poly, Mental Health, Short, Singleplayer, Third Person, Top-Down, Unreal Engine |
Average session | About a half-hour |
Languages | German, English, Spanish; Castilian |
Inputs | Keyboard, Mouse, Xbox controller, Gamepad (any), Playstation controller |
Accessibility | Subtitles |
Links | Twitter/X |
Download
Install instructions
The contents of the download: game exe launcher, UE4 Build.
Parts of this game may appear to be lacklustre or underdevloped, but I assure you, everything in this game is there intentionally. They all tie into the bigger picture theme. Describing reasoning and effects would devalue the game itself. Feel free to theorise or discuss in the comments or on my Twitter @developr_dale !
Disclaimer: May contain bugs.
Development log
- Kill Our Demons: Mission StatementOct 11, 2023
- Kill Our Demons: Part One Release (#devlog6)Aug 31, 2023
- Kill Our Demons: Media KitFeb 24, 2023
- Kill Our Demons: Seasonal Update (#devlog5)Dec 29, 2022
- Kill Our Demons: Beta Release (#devlog4)Jan 20, 2022
- Kill Our Demons: Christmas Update /(#devlog3)Dec 26, 2021
- Kill Our Demons: Rebirth (#devlog2)Oct 26, 2021
- Kill Our Demons: User StudyOct 14, 2021
Comments
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The UI is a bit cumbersome. If you jump into the menu with the left thumbstick, you'll need to use the mouse to use any of the menu selections. Weapons tend to do damage without being used. Is there a way to get into the inventory to drop things, because I couldn't find it?
The walking speed and the loss of sprinting would prevent me from putting more time into this.
Thank you for the feedback 🤝🏽
The Soda can you spawned by was a free gift and that would’ve changed your experience in regards to sprinting/stamina. There is something you’re feeling at play though (intentionally), I’m considering to fade it briefly a bit better. I’ve updated the controls above & in-game to reflect dropping weapons and the H for info keybinds.
I’ve also compiled a list of things to look at/into & I’ll get some of your issues resolved 😀
A few suggestions and bugs:
-Character is very slow, and camera movement with the arrow keys is a bit strange imo.
Bugs:
Sprint doesn't seem to work.
The settings sliders don't work and save.
Some sounds overlap.
The knife deals damage without actually attacking.
Hope this helps!
awesome!!!
I hope you enjoyed/had fun
thank you for the feedback! 🤝🏽