A downloadable experience

Kill Our Demons is a brain melting, awkward and mindfully heavy experience that you’ll never forget.

As you walk through this 3D Top-Down game, you’ll have to escape your reality and bear arms to take on the most dangerous enemies of all: our demons

Battle it out, rise up and build up your arsenal of tools and equipment. The goal is simple, kill or be killed. 

A city full of darkness and demonic sightings. Don’t forget there’s a strange man in the park too.


#1 - Bugfix released on 09/09/23. 

#2/3 - Controller Compatibility and Character Selection on 26/09/23.

#4 - New Settings Menu on 17/10/23.

#5 - Bugfix2 released on 24/10/23.

#6 - Halloween Update on 29/10/23.

#7/8 - Sprint Animation & Language Options on 15/11/23

#9 - Bugfix3 released on 27/11/23.

#10 - Dynamic Lighting on 15/12/23

#11 - Winter Update on 22/12/23

 

Controls / How to Play:

The controls are listed on the UI after the main menu:

- WASD is for movement 

-  Arrow Keys is for look rotation and forward/backward. 

- Q / E is for equipping primary / secondary tools

- Escape to pause game

- Left Shift / V for sprinting 

- Left Click / Spacebar to attack/use tools

- Backspace to drop weapons/tools

- Hold H to view game info 

 

Background Information:

The alpha version was developed in 13 weeks and was designed to be utilised as part of a User Study intended for my Master’s Dissertation at Swansea University. This is my first official game release and has been a pleasure to develop.

This game is for the gamers struggling, surviving or contemplating with life. This is for people who don’t wanna be here anymore. This game is for everyone battling demons. 

No crunch took place

Download

Download
KOD-beta-kill-phase.zip 480 MB

Install instructions

The contents of the download: game exe launcher, UE4 Build.

Parts of this game may appear to be lacklustre or underdevloped, but I assure you, everything in this game is there intentionally. They all tie into the bigger picture theme. Describing reasoning and effects would devalue the game itself. Feel free to theorise or discuss in the comments or on my Twitter @developr_dale !

Disclaimer: May contain bugs.

Development log

Comments

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The UI is a bit cumbersome.  If you jump into the menu with the left thumbstick, you'll need to use the mouse to use any of the menu selections.  Weapons tend to do damage without being used.  Is there a way to get into the inventory to drop things, because I couldn't find it?

The walking speed and the loss of sprinting would prevent me from putting more time into this. 

(1 edit)

Thank you for the feedback 🤝🏽

The Soda can you spawned by was a free gift and that would’ve changed your experience in regards to sprinting/stamina. There is something you’re feeling at play though (intentionally), I’m considering to fade it briefly a bit better. I’ve updated the controls above & in-game to reflect dropping weapons and the H for info keybinds. 

I’ve also compiled a list of things to look at/into & I’ll get some of your issues resolved 😀

A few suggestions and bugs:
-Character is very slow, and camera movement with the arrow keys is a bit strange imo.

Bugs:

Sprint doesn't seem to work.

The settings sliders don't work and save.

Some sounds overlap.

The knife deals damage without actually attacking.


Hope this helps!

awesome!!!
I hope you enjoyed/had fun 

thank you for the feedback! 🤝🏽