Kill Our Demons: Beta Release (#devlog4)


Welcome to the OUR phase. 

And here we go…

A lot has changed since the alpha release. Alpha was the foundation but not only have we added the first floor and safety structures, we’ve expanded a little too. 

Gameplay / Gameworld:

  • Boundary spaces re-applied
  • Time and sunrise/sunset adjustments. Still a minor bug/phenomenon that takes place at sunrise.
  • Lighting has been adjusted so you can clearer in the darker areas of the map
  • Added day and night sounds (night may not be fully functional on release and will be marked usable in the days after (!! waiting for allowance to use sound !!)
  • Added floor splats for when players or monsters die, hurt effects, and respawn sounds. 


User Interface

  • Icons for kills, deaths and coins have been added. 
  • UI Transitions for when the player has weapons and no weapons, notifications for boosts or decrease of stats.
  • Info pop ups for damage, collecting loot and other minor tasks
  • Resized the Minimap
  • Stranger Menu has been adjusted to show the items better, displaying the User’s inventory alongside it too. (Stranger menu will be changed again in the future)
  • Shop Error Message Popup 
  • EndMenuCredits. Help me, help you. The Mise en Scene of the game. 
  • Added button click sounds 


Monsters & Weapons

  • inheritance was re-added for both aspects. this removes a-lot of casting. And definitely saved a minor part of storage space 
  • Monsters AI was re-done. Not necessarily smarter, but definitely more manageable going forward. 
  • Weapons now feature specific sounds for hit events. 
  • Adjusted the Medikit and Soda (boosts) to be in more line with future updates and features. 
  • Health and stamina boosts (soda and medikit) have been made more accessible.
  • Weapons can be dropped with a light and clean display of rotation 

And that wraps up the changes…. If you have any problems or encounter any bugs, feel free to comment, review or contact me personally @developr_dale on Twitter. 

I thank you for playing, reading or watching the progress of my game, from a miniature project that I only intended to last 3-months to a full blown dev project. It’s been beautiful to watch the product change. This is not the end though, there is still plenty more updates to come. This update isn’t just an update either. Today I embark on a personal campaign combined with this project. Let’s talk. Mental health is a major cause for concern in society, not enough is being done. All because of Our Demons. We’ve gotta do something about it. Let’s talk. 

Today I’ll be starting at home. Tomorrow, I’ll work my way across the platforms. 

And lastly, don’t suffer in silence. Let’s talk, come together and Kill Our Demons.

With Love,

Dev Dale

Files

beta.zip 411 MB
Jan 20, 2022

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