Kill Our Demons: Part One Release (#devlog6)


THE MASTERS OF FATE

#devlog6 


“Oi.. Stranger” said the strange man in the park, suspiciously looking around. I wonder what he’s up to. 

We’re back! The summer has been a blast. Since the last update, I have been traveling around Europe. Barcelona. Amsterdam. Braga. London. I’ve been putting QR code stickers around these cities. Marketing this game, on a lowkey, intimate, and personal scale. It’s been so much fun. I can’t wait to go back to Barcelona next year and hopefully see them still there or maybe put new ones there. 

But I have been working hard on this update, I’ve held it for too long. The core mechanics and concepts remain the same with just a sprinkling of inspiration from touring and seeing the world. This *update* will be rolling out under the original UE4 version tonight and I will be re-releasing it later in the week on the UE5 platform. Both will be accessible and co-exist until the next “major” update. 




GENERAL TLC: 

- Intro splash screens, introducing my new label/brand/studio: Warhelm Studios. 

- Loading Screens (will be improved on as we go) 

- Fixed/updated a few shaders, textures, and materials 


GAMEPLAY & WORLD: 

- New Monster (Grim Reaper) 

- New Food (accessible via Stranger) 

- New Death animation

 - Added ambiance soundtracks

 - Added special effects and sounds (Beam spawn, reaper landing, rune summon, etc.)

 - Stranger dialogue/audio 

MENTAL VISUALISED: With this update, I present the mechanic; unique, monster-specific features and effects that affect how, why, and where you play the game. Each monster offers a unique experience, what you do defines where you end up. No spoilers intended here. 


ROADMAP: (of what’s to come) 

- The Masters of Fate: Release (start) 

- weekly/biweekly “minor” updates, will roll out on a Sunday-Tuesday basis (check Twitter/Roadmap)

- technical blog. 

- a creative blog. 

- promo art, material, and soundtracks.

- re-design QR code (3 types)

- Place more QR stickers 

- website release (finish of part 1)


I thank you for playing, reading, or watching the progress of K.O.D. If you have any problems or encounter any bugs, feel free to comment, review, or contact me @developr_dale on Twitter or Instagram! 

With Love, 

Dev Dale

Files

kod-part-one.zip 478 MB
Sep 01, 2023

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